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Dicene

Dicene

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Dicene
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  • Doesn't it apply to intimidate in some manner?
  • <500/500h 311/363m 0b <eb db> <100 0>> 68.94 
    [T:Guard Hinders: Limbs: LA0 RA0 ]open pouch\get gold from pouch\close pouch

    Strolling in from the north, a mesmerized rattletrap skeleton's bo…
    in Quotes Comment by Dicene May 2013
  • Don't think that's what he meant by damage manipulating. I took it as him saying resists and things aren't applicable to mobs. If they were dealing with those small numbers instead of the normal raw numbers and dividing by 11 those percentages would…
  • If you watch carefully you'll see a lot of little number oddities like that.

    Notice that 2.5% of 32 isn't 1, it's 0.8. The rest of the IRE games use raw numbers(or rawer numbers at least) while Imperian divides everything by 1…
  • (Quote)
    I could be wrong, but weren't separators added pretty recently? If so, it's understandable that it wasn't immediately backcoded into the queue system since determining whether or not the separator was meant to be queued, o…
    in Clueless Comment by Dicene May 2013
  • (Quote)
    I could be wrong, but weren't separators added pretty recently? If so, it's understandable that it wasn't immediately backcoded into the queue system since determining whether or not the separator was meant to be queued, o…
    in Clueless Comment by Dicene May 2013
  • (Quote)
    I could be wrong, but weren't separators added pretty recently? If so, it's understandable that it wasn't immediately backcoded into the queue system since determining whether or not the separator was meant to be queued, o…
    in Clueless Comment by Dicene May 2013
  • Which means they can be traded for currency. If they're sold for even one credit each, that means that they are worth more than any other bosses currently (that I'm aware of). Now, I don't have an opinion about gold as a prize from bosses, my main p…
    in I HEART Comment by Dicene May 2013
  • Are the shards that you currently receive for these bosses linked to your character? If they aren't, then they could act as gold generators currently, if anyone preferred a few credits over the effects of the shard pieces.
    in I HEART Comment by Dicene May 2013
  • Can the queue (balance and eq) system catch a little work? It's serving its purpose just fine when I'm regaining balance first. I can queue my balance and eq attacks with eqbal and eq and have them fire in order when I regain eq. If I switch to fast…
  • Ah, just finally grasped the problem. Well, I won't be switching to Fast or getting a Diadem unless it gets fixed, since I would lose 0.2 of the 0.4 seconds I would gain would be lost from being unable to queue it all. That said, off to another thre…
    in Clueless Comment by Dicene May 2013
  • But, how will Clerics ever get another kill?
  • I'm having trouble queueing things properly. When I'm Athletic without a Diadem, I queue EQBAL then EQ and they fire off in the right order when I regain EQ. As Fast with Diadem, I'm regaining EQ first and balance second. I try EQBAL\BAL and th…
    in Clueless Comment by Dicene May 2013
  • 32x, yeah, that. For a Hunter with Runes, Benevolence, and Str Mod, it would be 3200+ damage, I'm thinking Magglix has something like 1200-1600 health.
    in Quotes Comment by Dicene May 2013
  • Wish I'd logged one-hitting Magglix' last form. His attacks were doing more than my max health, sp when I walked in and hit with a 64x and killed him with damage to spare, I was more than a little excited.
    in Quotes Comment by Dicene May 2013
  • Yeah, not a major fan of the killing blow getting a prize and everyone else being shafted of the person that got the reward is a dick (pun intended). I like horns, wandering goblins are no more annoying than the wandering undead, and I like the idea…
    in I HEART Comment by Dicene May 2013
  • As far as the combat dummy goes: It's unfortunate how much work it would take to make something work internally like I could make it work with 10 triggers in a MUD client. in Improving Imperian Comment by Dicene May 2013

  • You misunderstand my reasoning. I don't care one way or another about people ganking one of the people fighting the boss, what I hate is people busing in at the last minute and stealing the kill. How many deaths did myself, Shou, Risca, and Ageranu …

  • (Quote) Agreed. Something like locking new people out of the room after the boss is first attacked might work, although it might take something slightly more complicated. Also, preventing people from Focus Moradeim'ing into boss r…
  • Arrest Summit was always one of my favorite moments in Diablo 2. =P

    Edit: Late. @Ahkan Obviously it's a bad idea to make every mob vulnerable t…
  • @Susser Would also be great if the General Store was queried in Directory as well.

  • Sorry. =/ Are you specifically looking for large lists of help files that need looked at, or are single suggestions welcome? Help Eor'gahl is also stuck in search limbo.
    in Help Files Comment by Dicene May 2013
  • Pardon the double post, but this idea is entirely seperate from the one above. I wanna say it was Mathiaus that had brought this up previously. Having a test dummy to practice things on would be amazing. Could start out as simple as a mob that speak…
  • As far as MKO goes. From the various threads, logs, lectures I've read about their combat and current overall status, the biggest problem they face is a lack of admins/programmers/designers. People tend to either love or hate their combat system, wi…
  • Along the same line of thought, it would be great if, along with balance type and times, balance requirements and whether or not the skills were comboable was listed in ab files and on the wiki. There are some skills that specifically state they can…
    in Help Files Comment by Dicene May 2013
  • (Quote) With a neutral eq statpack, 8.2 seconds with Confusion. 11.4 for Confusion and Lethargy. 12.2 for Confusion and Mebaral. 17 for Confusion, Lethargy, and Mebaral. And I did specify shielding with Confusion in my original post, so…

  • (Quote) sigh\qq
  • Agreed. The only place that I see RNG as reasonable is on ents. When you're looking at skills when trying to plan out combat, RNG is a deal-breaker.