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Dicene

Dicene

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Dicene
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  • Well, the reason for all of those is I was compiling a list of anything that could prevent a bashing attack from going through. When I cure any of the above list and I'm currently bashing, I queue an attack again.
    in Clueless Comment by Dicene January 2015
  • I think the way Iniar does it, you end up with a table like:
    stuff that happened before prompt = {
      "envenom aconite",
      "I dsl baasche",
      "baasche shrug"
      "envenom hemotoxin",
      "I dsl baasche",
      "baasche herb…
  • I (like Iniar) <3 data.

    Not 100% accurate, but here's some data for ya. (gonna start tracking xp(and what level I was to g…
    in I HEART Comment by Dicene January 2015
  • Heh. This is the list I use while bashing...

    local hindertypes = {"prone", "entangled", "entangled by net", "bound", "webbed", "impaled", "paralysis", "metrazol", "peace", "transfixed", "broken right arm", "broken left arm", "crippled rig…
    in Clueless Comment by Dicene January 2015
  • I think "d" is a marker for corpses(makes it slightly easier to handle the conversion from a mob to a corpse in gmcp tracking).

    Pretty sure "t" is a marker for items that can be picked up. I like to make a special note of items that are b…
    in Clueless Comment by Dicene January 2015
  • If I'm not mistaken, you keep a table of all the big things that happen(envenom/dsl/rebounding or herb/3p) sort of events, then parse them all when you see the prompt? I can't think of a situation where our methods don't end at the same results, it'…
  • Ah. AL Client. That's probably your problem right there. =P I'm not having any luck finding any documentation on AL, so I'll have to give pseudo-code here.

    First, with the code you provided after Mathiaus helped you cut down on conditiona…
  • On top of that, you want to learn how to do multiline triggers at some point. If you see them eat kelp, check the next line for 3p messages before curing anything, also never actually guess butisol or hemotoxin, since they have 3p messages. Just pro…
  • Most of the QoL things I suggest aren't so much because something isn't possible, it's because I'm trying to reduce the complexity of tracking simple things(belief change, etc).

    You COULD send "quickdraw kite sabre|think checking wield|wi…
  • I'd also kill for a left|right hand indicator on things that are wielded. Otherwise, I'm making a LOT of assumptions on each wield, assuming which is being wielded in which hand, etc. Makes handling Metrazol a lot harder than it should be.

  • It's EXTREMELY limited. Pretty sure it only works on skills that let you see the full contents of the room, as if you used LOOK. So that would be what? SHAPESHIFTING SPY and the Seer's Eye artifact. Maybe also a Telepathy skill. I didn't test SHARD …
    in Clueless Comment by Dicene January 2015
  • @Jeremy You mentioned an interest in fixing up the built in alias system. I think three things would be necessary to make it powerful enough to actually be usable in…
  • Just as a heads up, I just put in a feature request on the Mudlet.org forums for functionality similar to the ability in CMUD and MUSH to copy and paste the XML source of aliases/triggers/etc. Even if it took a few months to actually pop up in a pub…
  • IMO, "Your latent clumsiness causes your eyes to cross and you miss your target." would be a welcome addition as well. =D
  • No, you're putting words into my mouth. If I think someone isn't willing to put effort in at all, and comes in with an attitude like "coding isn't for me, I'm not going to put any effort into learning because I'm mentally incapable of learning it(wh…
  • (Quote) You learn what variables are in middle school algebra classes. This isn't <insert complicated coding task>, it's learning how to use &tar instead of manually typing the target's name in every command. That is all it takes to parti…
  • I'm going to skip over responding to a lot of what you've said(@Bellentine and in Split discussion: Improving Imperian - server-side offense Comment by Dicene January 2015
  • in Clueless Comment by Dicene January 2015
  • The words are especially great when everyone just happens to sync up for a moment and we're all on the same page churning out ideas. Let's hope it lasts for a while. =D
    in I HEART Comment by Dicene January 2015
  • @Cassius The server-side alias system is pretty bad. Having played with the alias/separator/queue systems in Imperian, Aetolia, and Achaea, I see some room for impr…
  • (Quote) I had a hard time finding any way to interpret the above that wasn't in some form a dig at Khizan(or myself). =P
  • @Iniar I can't tell if you're complaining because most guilds/cities don't have OOC resources or if you are complaining because we haven't taken the time to compile a…
  • I'm going to try to respond to that as cordially as I can, but with the rude tone you're taking, I can't guarantee that I'll succeed:

    If you can't code on the rudimentary level that is required for simple one-line aliases, but you have th…
  • As @Khizan says above, there is no real difficulty in execution with most affliction classes. These classes also tend to be more powerful than other classes. As such…
  • I was disappointed I couldn't get it any lower, but apparently there's a limit to how far degraded something can get from having a second rune etched then resmithed off repeatedly. =P

    wp fullplate
    It offers …
    in Quotes Comment by Dicene January 2015
  • Stumbled unto this and figured it might be of use to someone, especially while Mudlet still doesn't support 256 colors in color triggers, just ansi.

    If you use very specific value and check lines with something like selectString…
  • Ah. I know about the system, having collected a number of the bounties in the past. Just didn't recognize the message cause I've never been on the receiving end. I've been stuck on a bounty for Ultrix for about a week now because it's very hard(read…
    in Clueless Comment by Dicene January 2015