Cassius
Cassius
Comments
-
I prefer to capture the DSL line + the next 2 lines in a multi line. And then I feed the the 2 following lines through pattern matching. Not necessarily better or worse than any of the previous, just the way I do it.
-
I
that Gurn is in that list.
-
(Quote) I think it's somewhat dependent on the skill. For something crappy like bind, it's only asleep. For something like impale, the list is much larger.
-
Crowdmap is already a native mudlet mapper option.
-
The availability of that data in gmcp already mimics the accessible IG data, which I think is the point.
-
(Quote) Not saying I wouldn't appreciate improvements; however, since it seems you didn't know, you can specify the wield order for quickdraw by appending left/right to the end. See AB QUICKDRAW.
-
(Quote) With current functionality, you can specify how to quickdraw (order based on how you specified and LEFT/RIGHT) and also check with WIELDED.
-
(Quote) Why not just ask for input from the players to write the messages?
-
Red shard will break it with no balance so you don't have to wait to flip out.
-
Why is it that everyone says the ugliest thing they coded is their aff tracker? ((I do agree however))
-
Mage never needed affliction tracking for team combat or for lower level 1v1.
-
(Quote)
I would say that coding/designed an offense/defense is not what I like most about combat; however, it's probably what keeps me engaged and interested to keep coming back. -
(Quote)There aren't a ton of things that the Admin do, that at least some group won't grumble about (from free promos to combat balance), so it's also nice to get a clear and concise view once in a while.
-
(Quote) Doesn't the existing server-side alias system already provide this functionality; albeit even if you have to add the alias yourself?
-
(Quote) I don't really see people not being drawn to Magick/Demonic due to coding skill. I only see people being drawn to places that suit their enjoyment and game experience. I mean, in Split discussion: Improving Imperian - server-side offense Comment by Cassius January 2015
-
(Quote) I guess the point several people have already tried to make is that this already exists between autocuring and 1 or 2 simple aliases.
-
Bashing PVP already exists in large scale team combat [AND EVERYONE COMPLAINS ABOUT IT]. Every class has something they can do to support team combat in essentially 1 or 2 aliases. No effort doesn't and shouldn't make a PVP superstar.
…Message #475 Sent By: Garryn Received On: 9/17/2014/10:57"That's a bit complicated, but basically, Weaponry only affects damage if you do not have any profession skill that does. So for example,for knights Chiv…(Quote) They only see any difference when non teams chivalry I believe as stated earlier. And even then, it really isn't much to speak of.Last time I discussed with @Garryn, I don't think it ever scaled above trans.(Quote) I believe it only improves it if your weaponry skill is higher than your main attack skillset. And then only maybe for knights,don't remember.(Quote) I assume this means bard gets something more awesome in the process.(Quote) edit: Why are the generic ones not in city shops like scrolls and books and such? Oversight?(Quote) I lost that argument long ago....when you were rolling summoner.(Quote) Well, it also requires you to have a wytch in a team fight so that's understandable.edit: Also, on top of flood limitation, you're limited to 2 per room, so you have to sacrifice some other utility (canopy…