Bellows back, alright!
Once upon a time, there was a skill called bellow. Bellow liked to do damage in the ballpark of 200-350 damage after a two-man set up. A few local kids cried because they couldn't use it and it killed them. A fat little cherub descended on a fluffy cloud and waved his nerf wand in the direction of the vile skill. Since then, bellow hasn't been seen or heard from again.
Fast forward a few years...the mayan apocalypse has come and gone and has disturbed the dark energies of cut and paste (despite claims to the contrary). The tumult of the calendar reset has resurrected bellow and it's back and it's angry. It's so angry in fact, that it got a name change. Bellow was far to classy for this beast. It is now known as.....BRRRRRRRRAAAAAAIIIIIIINNNNNNNNNNNNNNNNNMMMMMMMMEEEEEEELLLLLLLLLLLTTTTTTTTT. (Brainmelt).
Two people can set another player up for a bello.....brainmelt that can hit for damage between 200-600 damage. (That's two bellows, for those kids at the back of the class). Yep. Two people. Same as bellow. Twice the damage of bellow. It's been running around in the wild now for a while there, chums.
Additional thoughts: Trigger is a good idea. (Even though someone said it was excessive back in the saboteur beta). Being able to trigger off of stupidity, thereby forcing someone to pk while deliberately not curing stupidity (or impatience) is a bad idea. Slow your roll. Limit the triggerable affliction list.
Hallucinogen: Good idea. I like it. Want to remove "random direction walking" from stupidity so I don't proc it in the stupidity I don't want to cure because it could kill me?