Hello, folks! I'm about to head to work, so I don't have much time to put towards making this complex and the like. However, I would like to begin discussion on markets, especially the Imperian credit market.
We're currently seeing a ridiculous inflation rate on credits-- While it used to be fairly stable at 10-12k, the recent months have caused the price to skyrocket up to 15-17k. This isn't a new thing, either-- As players know more quests and get higher levels, their gold acquisition becomes easier. Simple supply and demand dictates that the more Aspects and high leveled people we have in the game, the less gold will be worth, causing the rise in prices.
This rate doesn't go down, either, as no one is going to level down. Sure, you'll have people who drop out of the game entirely, but for the most part, high level players are also the ones who play the most, and have the most incentive to continue playing. This causes a large problem for newbies, where the purchasing power of gold decreases drastically over time, but isn't helped in any way. Increasing gold drops for smaller players won't help either, as that's just the equivalent of printing money, and won't decrease the price.
Even worse, and I know this makes IRE a boatload of money, phylacteries are killing the credit market. The supply of credits to the gold/credit market has dwindled to almost nothing, as most people who would spend money on credits have spent their allotted Imperian money on phylacteries instead of credits. The extension of the phylactery sale has further aggravated the problem, giving the game essentially two months where credits trickle in at a miserably slow rate.
So, what can we do to solve this problem? Deflationary tactics seem to be a bad idea, as lowered gold drop rates only really piss people off. Gold sinks are nice, but the incentive for gold sinks must be high enough that they can actually pull enough gold consistently
out of the Imperian economy. One time fees such as monoliths and obelisks only put a few million gold down the drain every few weeks, if that.
What I'm saying is that IRE and Imperian make their living off an active, thriving gold/credit exchange market. Free market pricing is currently failing, but market regulation also doesn't seem to be the way to go. With the kind of real money already put into phylacteries, credits are no longer exciting or beneficial to the average player. The trouble with a massive credit sale is that credits are a useable and perishable commodity as well as
a form of currency. Moreover, credits need to be taken into consideration for power creep-- If the market is flooded with credits, then average power level also rises, which can also create an unfavorable environment for newbies and casual players alike.
I'll think of possible solutions and the like later from my end, but what does the playerbase think? This is especially important for the admins, @jesse @jeremy @garryn
, as whatever model the next sale takes should probably address this.