I am trying to learn Outrider PK, and I think I have a general idea of what my plan is going into 1v1s. I try to stick a bunch of nightshade afflictions and either set a couple of limbs up for a switch into a shatter setup or a big bloodfreeze when I know I have dryblood on them. It doesn't seem that complicated, and relatively easy to track. There are some things I would like help with, though:
They attack 3s after ordered to with an 8s interval between attacks. Do I just order them all to attack and then cycle through surges?
Are there any surges which are not worth using? E.x. Surge strip causes a pet which normally causes nausea (good) to strip a defence (maybe not good?)
I can cycle through about 3 surges minimum based on pet attack speed and the equilibrium cost of surge.
Is it worth tracking the cooldowns on pet attacks?
2) Toxins @Septus
told me that the big important ones are chiltran, xeroderma, and ciguatoxin, which makes sense. Any other toxins worth using situationally?
Since I currently have a small bug of having my armor only give 66% of the defences it should, can I use toxins defensively while I set up limbs? Or is that dumb? I know almost nothing about PK.
What percentage cold mitigation does trans frost give?
Are these abilities ever worth using?
I know this is a lot of questions. I appreciate any help I can get. Thank you.