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The wheel gets crappier each reincarnation. Reducing the assembly piece values from 10 to 1 effectively made the wheel once again cost 30 credits a spin.Before it was 30 - 10(assembly) = 20 + 1(ethereal crap) = 21 returnNow it is 25 - 1(assembly) - 1(ethereal crap) = 23 returnBut wait, 23 is better than 21? Nah, because before you could lower the cost if you bought spins in bulk.The only upside to this wheel is the best prize increased from 100 credits to 250. I have a feeling the admins are putting value into bombs, emitters, beacons, etc but those things don't hold value to the playerbase when it is a one use item for most.I'm not going to waste 16 credits(sonic emitter's tradein value) to reset a leyline. That is a ONE use item. Is resetting a leyline worth 16 credits? Absolutely not, because someone is going to come up right after and reset it to their faction's best interest16 credits x 25K(very generous credit value right now) = 400,000 gold to reset a leylineAssembly pieces held little value before this wheel and decreasing the value to 1 credit further devalues the pieces. The market is flooded with them. The only way they will rise in value is if we miraculously have a surge in player population. I know the point of the wheel is a gamble, but there is a difference between gambling and just robbery. Yes, we don't have to spin and is entirely optional, so I've been opting not to spin and only doing so when I have a chance at the jackpot.
It should be pretty clear I am speaking about credit spins. Paid website spins are worth it if you buy the 50 package. Any package below that becomes less valuable in return as you buy a smaller lump of spins.Unless you get a scepter gem or a useless earring, the return on the website spins is slightly better if not on par with phylacteries, but ONLY if you do the 50 package.
@Krysaliss and @Anette I'm all for calling out the faults of the wheel, but Imperian allows us to buy credit spins as well as website spins. We also get a free spin daily, granted the free spins prizes aren't anything to write home about, free is free. Get 8000 gold today from the wheel? Lame. I'll come back tomorrow and hope for a phylactery. Achaea doesn't have free spins and if you want to spin at all, you're going to be paying out of your real life pocket.That is one thing I appreciate here and it was something they highlighted during the recent stream is that they want to make sure that you can still participate and get involved in things without spending real money. Which is why we have a promo market and why we can pretty much trade any promo items between each other(this month we got earrings for example). This is valuable to our economy. All the prizes you can win from the paid website spins are prizes you can win with credit spins. It's also stuff you can buy freely from the promo market provided you have the credits to spend.Yes, you have to spend $300+ to get a value from the paid spins, but smaller options are available if you don't want to spend that much. The value isn't as great, but the value is still there. Yes, this is a game, but we come here knowing it is a commercial MUD.
exactly the 1 vanitypet I cared about that Khizan wouldn't sell me, etc.
So, the point remains that it's hundreds of hours of playtime without credit purchases to get to what most people would call the baseline of one tritrans class.
The vacation habits of Matt were a direct response to your concern about the creators of the game eating. They are eating. If you didn't want to discuss it, don't bring it up. Wyll, your argument seems to be boiling down to, 'don't like it, don't play or stop being careful with your money, peons'. That's not a great response to a valid critique. There IS an issue with how things are currently priced. Apparently I -do- need to lecture you on the history of FTP and MUDs because your arguments are overlooking how most MUD communities run when it comes to the pay for perks structure. It's overlooking how pay for perks has evolved since it first started getting used. Matt is a smart dude and I think he has done some really cool things in this space. I think there is room for improvement. I think this is a major one. It does not make good sense for IRE to NOT have some kind of microtransaction offering. It DOES make good sense for them to scale their offerings to all kinds of incomes and situations. They have done pretty well on financial aid checks and the random people with excessive amounts of spare cash laying around, but they also have a pretty large contingent of people who don't have money raining down on them. It's also fair to say that a gamble that requires a $300 investment to get a good return on and a definite pile of junk most of us don't want could use some reconsideration. It's ALSO fair to suggest that a game struggling to retain and attract players really SHOULD care about the experiences of extremely dedicated players who can't afford to shell out that $300 (hello there, Oystir, I see you and your massive content creation output). It's also fair to suggest that creating more microtransaction opportunities for people can help a bit with retention and attraction. I'd love to see some data on how the starter packs of lessons/credits and the monthly worked out overall. TL;DRThe answer to 'there's an issue here' isn't STFU and quit playing if you don't like it.