New Profession: Engineer

JeremyJeremy Administrator Posts: 1,110 admin
edited February 24 in New Ideas
Please keep in mind that Engineer is the current working name for this class. All of the skillset names and mechanics are a work in progress and may completely change tomorrow. I am posting this basic idea to get some feedback, and because I still have not finished my Obelisk/Shardtree design doc, which is what I really want to get cooking on.

I'm avoiding posting the abilities right now, as they are still a bigger work in progress.

Engineer (Working Name)

Summary

The engineer is a profession based on basic science and has nothing to do with magick. The practitioner may not ignore the magickal skills in the world of Imperian, but prefers the more reliable answers found for life's problems with the application of science.

The skills of the engineer revolve around guns, chemicals, gyrocopters, clockworks, and similar technologies. This is a damage based class and will have limited line-of-site abilities.

Combat Summary

Resource Mechanic:
When targeting and attacking a single player, the character will build up Focus. This resource can be used in several different skills and can increase the chance for a "crit" of burst damage.

Momentum Mechanics:
Focus serves as the primary momentum mechanic, builds up over time as the character hits a single target. The more a character focusses on a single enemy, the more his or her focus will increase. The character will slowly do more damage and recover balance faster.

There is a secondary mechanic as well: Chemicals. These ‘chemical’ effects are added to shot ammo with abilities in the Invention skillset. Curing these new effects requires a single new curative created by engineers that shares balance with toadstool. The more stacks a character is afflicted with, the faster the cure will works. This gives an afflicted character the choice between curing immediately (and having a long cure balance) or suffering through the lower stacks, using toadstool, then fast-curing the higher stack numbers.

Skill Sets

Note: Skill set names are a work in progress as well.

Ballistics
The Engineer’s primary weapon is the flintlock. One also uses the blunderbuss and an assortment of explosives as secondary weapons. This skillset holds all of the abilities required for using the Engineer's main and secondary weapon attacks to their maximum ability.

Focus
The Engineer is very intelligent. As they engage with another in combat, they will focus on the enemy, learning their weak points and how to better attack. Using focus, an Engineer will be able to do a variety of targeted shots, attacks, or defences. It also has skills related to the use of they gyrocopter and other clockwork contraptions.

Inventing
Inventing is used by the Engineer to construct their various ammo types, mines, traps, bombs, gyrocopter, and clockwork contraptions.

TheophilusGjarrusCaelyaSeptusWyllDreacorIniar

Comments

  • TheophilusTheophilus Member, Beta Testers Posts: 635 ✭✭✭✭
    This is pretty dope. I like it.
    Gjarrus
  • GjarrusGjarrus Member Posts: 199 ✭✭✭
    Please tell me it's a dex class.
    TheophilusWyll
  • JeremyJeremy Administrator Posts: 1,110 admin
    I would imagine most shooting skills will rely on dexterity.

    GjarrusEtienne
  • WyllWyll Member Posts: 68 ✭✭✭
    Looks pretty cool and should open up to RP opportunities for those who play it.
  • LartusLartus Member Posts: 264 ✭✭✭
    Sniper head shots. :V
  • IniarIniar AustraliaMember Posts: 3,204 ✭✭✭✭✭
    I feel like Jeremy plays Guild Wars 2. :3
    wit beyond measure is a Sidhe's greatest treasure
  • AysariAysari Member Posts: 135 ✭✭✭
    Jeremy said:
    Curing these new effects requires a single new curative created by engineers
    Pretty neat, aside from this part. Don't think a curative that's used for curing their afflictions, should be limited to being made by them.

    Depending on what the affs do as well, I think having them cured on the same balance as toadstool is going to make them extraordinarily unfun to fight against in groups.
    image
  • CyrCyr Member, Beta Testers Posts: 53 ✭✭✭
    Aysari said:

    Depending on what the affs do as well, I think having them cured on the same balance as toadstool is going to make them extraordinarily unfun to fight against in groups.

    This. I have some major problems with some of the balance implications of some of these ideas, however I think it's early enough in the process that we can handle that and get them changed as we test it more, and it becomes more fleshed out.
  • GjarrusGjarrus Member Posts: 199 ✭✭✭
    The chem thing is basically an evolution of wisp poison. A bit of -hp/-mp versus whatever the effect is when you make the choice, and it has the swing mechanic on the stack. As far as 'unfun in groups' goes, that doesn't sound any worse than 5 people rocking high alpha strikes or 4 monk squads or enlighten production mills. If you have multiple engis stacking it, then it sounds like it'll lose effectiveness. TL;DR it's balanceable from what I see

    As far as only them making the cure goes, it's either not going to matter when all 3 sides have engis willing to sell or be an unfortunate hellscape when the 1-2 engis don't make it for anyone but friends for the first few days.
    Septus
  • OystirOystir Member Posts: 272 ✭✭✭
    are we calling them engi's now? ffs that took like 3 hours to become terrible. 


    ... 30874 in Caanae, already has steampunk glasses in stock guys.
     You say, "This is much harder than just being a normal person."
    GjarrusTheophilus
  • ExillionExillion Member Posts: 1
    this does look pretty cool with it being a more science based class.

    TheophilusAodan
  • TheophilusTheophilus Member, Beta Testers Posts: 635 ✭✭✭✭
    I like thinking about Imperian going through a revolution thematically.
    Aodan
  • GjarrusGjarrus Member Posts: 199 ✭✭✭
    TheophilusEtienneJeremyAodan
  • MereisMereis Member Posts: 99 ✭✭✭
    *flintlocks*
    *blunderbusses*
    *BOMBS*

    HEYOOO IMPERIAN
    image
    GjarrusAodan
  • SeptusSeptus Member, Beta Testers Posts: 696 ✭✭✭✭
    I think the toadstool thing will be fine honestly. If I'm understanding correctly you still have the choice to eat toadstool to heal health/mana, it'll just mean you don't cure the stacks of the new special affliction or whatnot. That's a pretty cool decision to force, and we don't know the base balance times of curing a stack of the aff etc yet, so I think its way too early to panic about any implications. This'll be way inferior to nauthiz/wisp poison/prophecy, since they outright block the toadstool.
    GjarrusAodan
  • LartusLartus Member Posts: 264 ✭✭✭
    What if instead of using the word focus we use Insight:

    in·sight
    ˈinˌsīt/
    noun
    noun: insight
    1. the capacity to gain an accurate and deep intuitive understanding of a person or thing.
    Theophilus
  • JeremyJeremy Administrator Posts: 1,110 admin
    I saw some concern about the availability of the cure as well. This will be a neutral profession, so I do not think it will be a problem.

  • GjarrusGjarrus Member Posts: 199 ✭✭✭
    edited March 1
    Iniar
  • LartusLartus Member Posts: 264 ✭✭✭
    GjarrusEtienne
  • DruuDruu The GardenMember Posts: 28 ✭✭
    I still think they should be called Boomsmith. Boom!
    Oystir
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