Leylines and Surges

GjarrusGjarrus Member Posts: 198 ✭✭✭
Looks like we could use a discussion of these to give feedback before the upcoming changes.

My few thoughts so far:

Adding some more leylines to bashing areas could be an interesting way of getting priority in them for a circle. I think Demon's Pass would see some stronger contestation than it already is if it wasn't Demonic inclined.

It would be interesting to have some connections between leylines, letting you hit the natural influence some if you shift the lines flowing into them.

Keeping them out of shardfall areas seems solid. Stops it from being a togh feedback loop of shards <-> influence
Caelya

Comments

  • JeremyJeremy Administrator Posts: 1,110 admin
    I will be adding some more leyline locations this week. If you have some spots you think would be interesting, please let me know.

    Theophilus
  • LartusLartus Member Posts: 264 ✭✭✭
    @Jeremy's office.
    TheophilusDruuJeremy
  • GjarrusGjarrus Member Posts: 198 ✭✭✭
    With DP having a leyline intersection, I think it would be good to eventually give each side a natural affinity wave-hunting zone with one neutral one.

    Caanae would be interesting.
    Feinhorn maybe.
    Some indoor zones, like Chorsha, Aori Caverns, Insane Asylum, Alekmanhala's?

    I dunno, maybe some shardfall zones aside Caanae could work since shardfalls are randomized over a pretty decent selection of areas, but it could be snowbally.
  • OystirOystir Member Posts: 272 ✭✭✭
    or just remove the natural demonic affinity from DP -_-
     You say, "This is much harder than just being a normal person."
    Theophilus
  • GjarrusGjarrus Member Posts: 198 ✭✭✭
    edited February 8
    @Oystir
    Shhhh we need more wave hunting zones :(


    It'd be cool to see some impacts on the areas. Small things like ambiance messages, non-functional plant/mob spawns, or small desc additions like Skegdald or Khandava would be along the lines of what I mean. It'd be kind of like spreading blight/hollow in Terraria.
    Theophilus
  • TheophilusTheophilus Member, Beta Testers Posts: 635 ✭✭✭✭
    Yeah, I agree with @Gjarrus. As it stands, I have no reason to influence leylines--what's the point? If there were achievements for influencing them, though...
  • EoghanEoghan Member, Immortal Posts: 649 mod
    edited February 8
    > @Theophilus said:
    > Yeah, I agree with @Gjarrus. As it stands, I have no reason to influence leylines--what's the point? If there were achievements for influencing them, though...

    In the works, along with some changes to surges. Stats are already being tracked, though.
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    Theophilus
  • TheophilusTheophilus Member, Beta Testers Posts: 635 ✭✭✭✭
    So if I influence leylines now, it will count toward future achievements? @Eoghan
  • OystirOystir Member Posts: 272 ✭✭✭
    lets be able to change the natural affinity of dp by killing silantor yeah jammin?
     You say, "This is much harder than just being a normal person."
  • EoghanEoghan Member, Immortal Posts: 649 mod

    So if I influence leylines now, it will count toward future achievements? @Eoghan

    Correct. It's been tracking since shortly after the system went in, you'll see your current stats already in ACHIEVEMENT STATS
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    Theophilus
  • EoghanEoghan Member, Immortal Posts: 649 mod
    I've pushed out achievements for influencing. I will also be adding achievements for capturing leylines, but those will be put off a bit as implementing the rewards I want for those takes a tiny bit of work.
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    GjarrusTheophilusSkye
  • TheophilusTheophilus Member, Beta Testers Posts: 635 ✭✭✭✭
    Just to let people know, you have to influence leylines at least once in order for ACHIEVEMENTS LEY FINDING to be completed even if you have the stats to complete it.
  • TheophilusTheophilus Member, Beta Testers Posts: 635 ✭✭✭✭
    I think the achievement to get the title 'Influencer" should require 5,000 rather than 10,000 influences. 10,000 shards is a LOT, and especially considering shards need to be used for many other things.

    Just a little feedback..
  • EoghanEoghan Member, Immortal Posts: 649 mod
    The intention behind that achievement is to be something a little bit longer-term to work toward. I considered 5k, but picked 10k because I didn't want it to be something that someone can get to in just a few weeks after the system was released. It SHOULD take time to get to.

    As a data point, there's someone that is already over 1600, and the system isn't THAT old.
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    TheophilusSkye
  • TheophilusTheophilus Member, Beta Testers Posts: 635 ✭✭✭✭
    @Eoghan Fair points.
  • GjarrusGjarrus Member Posts: 198 ✭✭✭
    Hm.

    Leyline Influenced: 1650

    Sorry for to breaks the things.

    Theophilus
  • GjarrusGjarrus Member Posts: 198 ✭✭✭
    AM affinity clearing wormholes is aggravating, especially with the 'momentary popularity' of the profession :(
  • EoghanEoghan Member, Immortal Posts: 649 mod
    That's a good point, and somewhat of an unintended side effect. I'll consider alternatives, but we may leave it as is.
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    Gjarrus
  • EoghanEoghan Member, Immortal Posts: 649 mod
    Right now, it takes between 5 and 6 hours in antimagick territory for a wormhole to decay. I propose the following:

    1) Rather than decaying, wormholes will be 'dormant'. This will mean they will not report tremors when attacked, and will not be usable for travel/channel/listen.
    2) To become usable again, they must reattune, which will take between 5 and 6 hours within their matching affinity (Magick for Renegade created wormholes, Demonic for Assassin created wormholes). This will allow for partial progress tracked hourly (but not on the hour), so if you gain 4 ticks, it goes AM for an hour, then you get it back, it will take another 3 ticks.

    Thoughts?
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  • GjarrusGjarrus Member Posts: 198 ✭✭✭
    I wouldn't mind something like that. Maybe throw in a shorter swing from active to dormant? If all three sides had wormholes, it'd be cool to have the endpoint affinities influence the frequency, so X<->neutral could be traveled by anyone, X<->Y wouldn't be usable by Z, and X<->X would be purely X frequency. Splicing/cancel times could be adjusted for it, with tremors failing if the frequency is tainted by anything not neutral.
    TL;DR Yes + moar wormhole stuff plx ty
  • UltrixUltrix Member Posts: 287 ✭✭✭
    A thought about making the caravan quartz relevant again - can "quartz" be used to influence leylines (much like shards are)?
    GjarrusSeptus
  • TheophilusTheophilus Member, Beta Testers Posts: 635 ✭✭✭✭
    Except 1 quartz = like 10 shards.
  • GjarrusGjarrus Member Posts: 198 ✭✭✭
    Quartz into leylines would make me care to vanquish caravans
    Theophilus
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