As the title says, I have decided to tackle some fishing updates with the help of one of our coders! Below is short rundown of what I'm thinking. I'm open to any suggestions, however, so let the ideas flow!
Keep in mind that the fishing code is VERY old and a little finicky, and a complete rewrite would take too much time to prioritize it over other projects. Anything super fancy is probably out of the realm of what we'll be able to do.
Gold chest updates:
Currently when you fish up a chest you have a chance at a little less than a thousand gold. This change would make it more random, allowing you to have chances at 100, 1000, 5000, and 10,000 gold in your chest. The lower values will be weighted heavier.
At the moment, I have a shortlist of items to add. This ranges from jewelry and clothing to a couple of vanity pets and a familiar. I'm also considering adding a couple of other random odds and ends that you could sell to mobs, like pearls.
This is sort of a back-end thing, but at the moment you get a flat 5000 experience for fishing up a non-fish, and 500 xp per fish. We actually have a system that assigns fish a 'level', which determines how hard they are to fish up. Using that, we're hoping to scale the xp you get to the level of the fish, so rarer fish are worth more!
This is a given! What kinds of fish do you want to see? I need suggestions for both fresh and saltwater, so let's hear them!