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Are you losing right now. Yes. But that is mainly because you're not really doing a good job organizing. Khandava and Kinsarmar should not have too much of a problem taking back objectives from Antioch if you group together and plan it out a bit more.
Sigh. I swear I tested that. Really.But I found the typo that caused the bug. I verified that it was why the guards were hitting too hard and that fixing it made them hit not so hard. It should work now like it was supposed to.
This is a PvP game and city conflict is the best way to create PvP conflict. Conflict is created from things that feel important. This is one of the ways that things like obelisks fall flat, they are not important enough. City boundaries feel important, mobs in your city feel important, your guards talking to you feel important (although, I am going to make guard chatting a little less often). Ultimately it does not really matter though, if you do not want to have to deal with PvP conflict, you do not have to participate. Don't do anything with the raiding system.However, that is not fun. Are you losing right now. Yes. But that is mainly because you're not really doing a good job organizing. Khandava and Kinsarmar should not have too much of a problem taking back objectives from Antioch if you group together and plan it out a bit more.
I think we have made it very clear that we do acknowledge the role of making objectives that feel important. If players did not feel these objectives were important, they would not be working so hard to get them.
Mirela said:You literally responded to an issue with a bug by telling players not to play if they don't like it and that if they'd just plan better, everything would be fine.
'Organizing' is 90% jargon for having population. That's it. We 'organized' today because I called a raid based on the available numbers. Beyond that, it's 'block forward/wall otherwise, kill defenders, move objective, move to objective, repeat'. I have zero control over who I have available, and that is absolutely the largest determinant in a raid. There is room in that 10% for us to improve, certainly, but 'It's okay guys, just come raid!' is condescending af like we haven't been taking raid opportunities.E: Oh look at Antioch 'organizing' now because they have a pop advantage. Much strategery, how u do?
Jeremy said:@Swale has made that very clear in her posts that she thinks they are very important. Swale thinks -everything- is important.. literally everything. Js.
So, going to chip in here.
I sympathise with demonic regarding the defiance. I thought they had probably got that objective. We know how it is to fail raids due to bugs: the rage is real.
Magick raided once and it was a disaster. So was everyone elses first raid. I get the impression that people have convinced themselves it just isn't doable. The reality is that Am's first raid was just as bad. So was Demonic's.
@Oystir's points (but universally applicable): No circle is more mechanically disadvantaged than anyone else. Everyone is working with the same tools. I like pretty much everyone in the other circles, but I'm not going to avoid hurting your feelings because you feel Antioch is mean for stealing your toys. Neither is anyone else in Antioch. Sorry if that's not what you wanted to hear, but I imagine noone is surprised so moving on!
Someone should also try raiding with more people online. I hadn't actually thought about this until the last page, but the guard debuff might actually be substantial enough to make raiding vs a small defence group less optimal. Hard to say (and it probably depends on who the defenders are in said larger group). Time FOR SCIENCE.
Cross circle isn't really something that interests me personally, but there's definite pressident if two sides are two outmatched. There was a good six month period of it last year, and at least one major instance the year before. Probably more during events, but those tend to operate under slightly different social rules than normal day to day, so can probably exclude those. I don't honestly think the other two circles are outmatched to that degree though - we've mostly been very lucky with raids (sorry Demonic, my dog woke me up for the 8 AM gmt one and I heard the wardrums as I walked passed the computer to go back to bed).
Agree that relics in the context of raids should be looked at. There is a ton of crazy raid synergy with them, and someone will use it. Using relics I know I could make Antioch 100% unraidable with someone online to activate and probably unraidable with 0 intervention depending on the group.