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2 sounds like it could work. What about a 1 or 2 use cap with some sort of cooldown (something long enough to actually matter) after the cap it met, as well? I feel like a cooldown might be really key if one side is generally able to keep itself in faith better. It essentially forces both sides to operate with the same (more limited) resource.EDIT: solution 1 is good yeah, or something like that. There should be a benefit for guys like me who have the arti, but I feel like the overall concern is that if the fights are going well for you already, reflection ritual kind of makes it go that much better (and worse for losing side, negative loop etc...), so there should be some sort of hard limit that is useful, but which does run out, for everyone.
That's just how faith works, and multiple concurrent nerfs are rarely good IMO.
Reflections are a bad mechanic in general, both in teams and one v one, because we don't have much of the historical counters anymore (mass passives). All for nerfs. They were on my list too.
That said, the champion strat doesn't work against champion teams, because you have two choices: deny faith or deny yourself starbursts. If the enemy team is champion and you get burst, you lose champ, then they get faith on the true kill. Slightly mitigates, but not really a solution (unless you're all inhumed or something).
I mean, any Champion can opt to make Demon's Pass open PK for up to 4 hours if they have 50 bones.. it's just that the last time a champion decided to do that, his name was @Septus ..
Do plagues make it open? I thought it was just people attacking it.