Group fighting

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Comments

  • GjarrusGjarrus Member Posts: 402 ✭✭✭
    It was already on my shortlist for the next round of classleads, so my solutions in progress are

    Solution 1: Increase faith cost to at least 60%, giving 1 use per faith bar normally and two with the ritual arti*.
    Solution 2: Mimic the new Aura ritual with recurring reflections instead of a reflection dump, at a faster speed given the difference between a reflection and a shield.
    Solution 3: Reduce and randomize the number of reflections to something like 2-5.

    2 is probably my favorite solution path, since the reflection stack makes things weird.

    * I'm assuming it reduces faith cost? It only said belief explicitly last I looked, and I don't know anyone with it offhand.
    Swale
  • SwaleSwale Member Posts: 77 ✭✭✭
    edited March 17
    2 sounds like it could work.  

    What about a 1 or 2 use cap with some sort of cooldown (something long enough to actually matter) after the cap it met, as well?  I feel like a cooldown might be really key if one side is generally able to keep itself in faith better.  It essentially forces both sides to operate with the same (more limited) resource.

    EDIT:  solution 1 is good yeah, or something like that.  There should be a benefit for guys like me who have the arti, but I feel like the overall concern is that if the fights are going well for you already, reflection ritual kind of makes it go that much better (and worse for losing side, negative loop etc...), so there should be some sort of hard limit that is useful, but which does run out, for everyone.  
    Aodan
  • GjarrusGjarrus Member Posts: 402 ✭✭✭
    That's just how faith works, and multiple concurrent nerfs are rarely good IMO.
  • AodanAodan Member Posts: 67 ✭✭✭
    Swale said:
    2 sounds like it could work.  

    What about a 1 or 2 use cap with some sort of cooldown (something long enough to actually matter) after the cap it met, as well?  I feel like a cooldown might be really key if one side is generally able to keep itself in faith better.  It essentially forces both sides to operate with the same (more limited) resource.

    EDIT:  solution 1 is good yeah, or something like that.  There should be a benefit for guys like me who have the arti, but I feel like the overall concern is that if the fights are going well for you already, reflection ritual kind of makes it go that much better (and worse for losing side, negative loop etc...), so there should be some sort of hard limit that is useful, but which does run out, for everyone.  
    I think a cooldown would fix the issue of the winning team always being able to reflect, which to me is the biggest problem, since I always have to pick and choose when to use mine vs everyone else getting to throw it around like its nothing.
    Swale
  • SwaleSwale Member Posts: 77 ✭✭✭
    Gjarrus said:
    That's just how faith works, and multiple concurrent nerfs are rarely good IMO.
    I mean, if you are saying, let's put in one piece, and see how well that works, that is fine.  I feel like we could end up needing the other piece in this case just because of the dynamic I see, but it is not bad to do it one brick at a time.  I do hope we do something, because all of the solutions I have thought of so far aren't great.  Like having us all go Champ is actually possibly the worst idea ever, for example, for sooooo many reasons, despite theoretically denying endless faith.  
  • SeptusSeptus Member, Beta Testers Posts: 727 ✭✭✭✭✭

    Reflections are a bad mechanic in general, both in teams and one v one, because we don't have much of the historical counters anymore (mass passives). All for nerfs.  They were on my list too.

    That said, the champion strat doesn't work against champion teams, because you have two choices: deny faith or deny yourself starbursts. If the enemy team is champion and you get burst, you lose champ, then they get faith on the true kill. Slightly mitigates, but not really a solution (unless you're all inhumed or something).

    SwaleGjarrusAodan
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