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Just rq while we're on the subject make it possible to shake your head at things that aren't other players cause the game thinks everything is a raspberry bush.
SHAKE does not.
Any chance for a belieflog summary? Would show Name - Spent beleif - Gained Belief in a column for everyone on that days log
Can we have more incentives for logging in or playing a certain amount of hours?When we have the wheel promo for example, we get a free spin daily. It's fun and I know people who log in, socialize and do random things for the free spin. Bashing used to be fun for me(bonus to some others) because I had the chance to get gladiator tickets.Some games offer a daily bonus for logging in and then a bigger bonus for logging in for a week, then a bigger for logging in everyday for the month. Something along those lines would be fun. It doesn't necessarily have to be big, but 1 lesson or something would be nice.
Would it be at all possible for the news to set to the most recent post, or like a reasonably recent post for new players, instead of everything starting at post 1/4964? One of the hardest parts about teaching newbies how to read the news is telling them to read the last post of every individual section just to get them to where they can start keeping up. Even if I tell them to use the READNEWS X LATEST command it's like at least 12 channels.
I would love if ACTIVATE BONES ON RUNESTONE worked. It's meh having to touch everyone manually (even if it's only once per runestone)
So. I don't really know what the plans are for the future, it's hard to keep up with everything for me, but I would like to kind of point out that something else kind of needs added to do. Imperian focuses almost 90% on pvp, which that's cool and all, but I feel for a game to be successful there needs to be a bit of give and take as well. Such as what is there to do when there is no pvp? 'Bashing' and 'Designing' or just 'Roleplaying' doesn't always feel like an adequate answer to me. I kind of hate that there's nothing that we really can do to actively help our cities out on the daily, besides pvp. I'd like to see some of kind of gathering mechanics added or something else. I see them reflected in how the shards are, but it seems that shards ran their course and it wasn't really set to be something that players needed to sustain at all. The same can be said for caravans and the commodities. It's kind of a moot situation with the commodity gathering in my opinion. I know it's kind of hard (especially with how much other stuff you guys have going), but there needs to be something to do. I am actively becoming bored, and I know there are quite a few avid players out there that also spend much of their time twiddling their thumbs, be it between battles or just don't feel like going out to casually bash for experience and gold.
Profession Package. Similar to lesson package, except only bought to tri-trans a profession available to your character; no lessons, no credits.
Breaking up Help Promotions into multiple helps (like moving tonics to help treasure maps since as far as i know it's the only way to get them) would be super helpful. Also adding a tradein value to holocaust and glacier bombs would help clear up inventories, the promotion is long gone and they're worthless.