Improving Imperian

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Comments

  • EoghanEoghan Member, Immortal Posts: 649 mod
    edited March 17
    Alright. I'm not going to make a way to automatically fill vials of fluids you don't have vials of (you'll have to figure out which you're missing yourself using some combination of VBELT SUMMARY and ELIXLIST), but you can now VBELT TAP EMPTY <slot>[ slot[ slot...]]. For example: VBELT TAP EMPTY HEALTH MANA THICKLINDANE LINDANE.

    If you don't have enough empty vials, or any of the slot names you select are invalid, then the entire command will fail (no vials will be filled).
    Like what we're doing? Why not take a second to vote? Vote for Imperian at http://www.imperian.com/vote
    AnetteTheophilusWyllSkye
  • AnetteAnette Member Posts: 588 ✭✭✭
    Eoghan said:
    Alright. I'm not going to make a way to automatically fill vials of fluids you don't have vials of (you'll have to figure out which you're missing yourself using some combination of VBELT SUMMARY and ELIXLIST), but you can now VBELT TAP EMPTY <slot>[ slot[ slot...]]. For example: VBELT TAP EMPTY HEALTH MANA THICKLINDANE LINDANE.

    If you don't have enough empty vials, or any of the slot names you select are invalid, then the entire command will fail (no vials will be filled).
    That's a reasonable compromise!  (IMO anyways)  Thanks Eoghan :)
    image
    Theophilus
  • TheophilusTheophilus Member, Beta Testers Posts: 635 ✭✭✭✭
    A command like AB CHIVALRY FULL EXPANDED that does..

    AB CHIVALRY WEATHERING, AB CHIVALRY SEEK, AB CHIVALRY GLANCE, etc... and displays the full file for each ability. It would be a super spammy command, but once used one could copy and paste into a document to be able to see all skills without having to type out each individual command for 3 skillsets.
    AodanWyllFanglor
  • TheophilusTheophilus Member, Beta Testers Posts: 635 ✭✭✭✭
    edited March 19
    This might already be a thing, but could we have a way to differentiate targets like so:

    (just using knockdown as a filler example)

    KILL SPIRIT 1, KNOCKDOWN SPIRIT 2.

    Or KILL SPIRIT.1, KNOCKDOWN SPIRIT.2

    To be clear... two spirits in room--POKE SPIRIT 1 pokes first one, POKE SPIRIT 2 pokes second one.

    The reason I am asking is I would be able to attack one target with damage and then incapacitate a second target in one attack without having to pull all of the numbers and selecting. Because I don't know how to code all that. I can make an alias though that focuses on both via calling SPIRIT 1 and SPIRIT 2.
    Skye
  • OystirOystir Member Posts: 272 ✭✭✭
    This is similar but also trivial but also something that has come up during a few of our games of musical chairs -

    If SIT CHAIR would try to default to the first empty chair in a room, or if we could refer to a chair as EMPTYCHAIR or something. And I just wrote the word 'chair' too many times. 
     You say, "This is much harder than just being a normal person."
    Skye
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