Today, I would like to elaborate upon Slyrrgh the Revenant a bit, as I was the evil man tasked with his design.
It has come to my attention that the flavor behind him may not have been presented well enough. Slyrrgh is a Revenant, which is a vengeful spirit, and in his case, Slyrrgh wants to avenge the innocent, downtrodden children of Aetherius. The orphans, the innocent caught in the crossfire, that sort of thing.
I attempted to design Slyrrgh, lore/description wise in a very nightmarish fashion. He carries a doll in his description because he is protective of the innocence/child it represents, and uses his sadness over it to fuel his anger and his attacks.
His special attacks, and that of the creepy dolls and having to kill them, were also designed by myself. For anyone who does this encounter, we are certainly open to suggestions and feedback on it. Since it is the first time I have designed a boss on Imperian, it may not be perfect at first. Like Skegdald, though, I certainly value all your messages and feedback, so that we can learn from what you do and don't like, and use that knowledge in the future.
So, speaking of the future, we do intend on doing more of these instance bosses. A lot of work by Jeremy went into creating the new setup for instances in Imperian in preparation for this first bit with Slyrrgh(after I pestered him at every turn to do it
), and with the intention for future releases and additional cool stuff for us to do with them. I intend to be on the front lines of designing future bosses/encounters/instance stuff as its something I'm very passionate about and interested in.
Special thanks to @Eoghan
, and @Jeremy
for working on coding Slyrrgh.
Let me know what you all think in this thread and in messages or emails or any other form of communication! Thanks!
"One batch, two batch. Penny and dime."