With the storyline event supposedly starting soon, I figured I would take this time to say a few things about my feelings on the direction of Imperian and its storyline events.
One of my major problems with the way events and storyline have gone lately in this game is that we are continually faced with situations in which there are only two options. The first option is something so Chaotically Evil that only Skeletor would ever think it was a good idea, and the second option is "Let's stop Skeletor!". Hell, we don't even get a reason why we would want to do those things, really. It's like you just assumed that one side would be evil for the sake of being evil. We get things like "Let's kidnap kids and feed them to a Necromancer" and "Let's unleash Legion's plagues" or "Let's help Alekmanhala". We get some vague promise of ultimate power if we help them, but we know we'll never get it and the best we can hope for is that we get some good dialogue during the inevitable betrayal.
And what's more, every single one of these Chaotic Evil options ends up being demonically/necromantically driven in some way. You went out of your way to make this three-faction setup in Imperian and in all the time I have played this game, there has been ONE global-scale event that I can recall where Magick was the root cause(introduction of stehl smithing). There have been ZERO events where AM was the evil guy. More than a decade down the road from Imperian starting and it is like you're still trapped in the ancient Achaean mindset of "Mhaldor and Sartan are behind everything bad." It's like you are going "Well, Templars and Priests are obviously good guys" and it's so frustrating.
Demonic doesn't want to be the cliche bad guys, but you keep running events that cast necromancers and demonologists as Chaotic Evil cacklers. Anti-magick would love to be bad guys, but you keep tacitly casting us as the good guys when you keep making the bad guys our classical enemies. If you would cast us as the zealots burning people at the stake or as the Crusades or as the Whitecloaks we'd be all over that and we'd be anti-magick as hell. But every single event seems to consist of a demonic antagonist with us as the opposition, which is such awful design lately.
Demonic wants to be reasonable good guys and has seemingly no desire whatsoever to be a cackling Saturday morning cartoon villain(with the possible exception of Mathiaus, though I think he'd rather be a villain on Dexter. Maybe the "Eye Scream Man".) On the other hand, Antioch wants nothing more than violence, chaos, destruction, and good one-liners. We'll take any fight at any odds and we're more than willing to go down with a sinking ship while screaming "we'll get you next time!". We'd be perfect villains. But for some reason you seem to be set on demonic always being the bad guy and us always being the good guy.
Why? Why do you do this every time? I know you guys are upset with the way AM doesn't actually care about being AM anymore, but this is largely because you keep casting AM in boring roles, in situations where sticking to that role would mean the event was "entire world teams up for bashing event, yay!". You don't need to change up the definition of AM or get weird with the technicalities of power sources to get AM back in role as being actively against magick. I mean, you know we're kill-happy berserkers, and you know that we'll ignore RP to go with the killiest side. And you know that demonic doesn't want to be a pack of Chaotic Evil cacklers anymore. If you'd just switch things up and run events where AM was Skeletor and demonic got to be He-Man for a change, everybody would be so much happier.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."