It looks like you're new here. If you want to get involved, click one of these buttons!
So now that we've had the system for a while and the big issue about being able to guard boneyards with siege is resolved, I figured I'd post some feedback. I think there are a few big issues, but nothing too problematic with the underlying mechanics.
Firstly, could we make bones decay outside of a boneyard? Currently people are just stashing their bones in shops and stuff (presumably until they can amass enough for building/pushing to 100 all at once). This seems pretty counter to the intent of the system. I assume this is to allow people to work towards a boneyard over time, and not have half their bones decay on them when they're just getting near. Maybe a better thing to do here would be to drop the bones to build a boneyard to 5, and set the decay time to 15 rl days or something. Bones in a boneyard could just not decay. A lower buy in is probably a good thing in general, which leads me onto my second concern.
A hundred bones is a pretty crazy amount. I get that its meant to be very difficult, but given that these are contestable pk objectives, we're probably talking months before we see one come to fruition, best case. There just aren't enough champions for a hundred bones to be a reallistic target. You could cut this down to 50 and it'd still be very, very hard if someone had a mind to stop you reaching that goal. I get the impression from most people that they don't really like making a push to finish a boneyard, because its kind of unreallistic even if you're absolutely dead set on it currently.
The only way this is actually reallistically doable is actually one of my biggest issues with the system. You can just farm allied champions back and forth endlessly to produce 90% of your bones. This is kind of lame and is probably going to become the go to long term; could we make it so a single person's corpse can only produce a bone every hour? (Or barring that, make it so you can't remove bones from people in your circle, which might help mitigate slightly.)
Finally, I assume this is a design decision, but I'm just wondering if this could get revisited: could we have some way to locate all boneyards? Even if it is something that burns like 100 shards/a champion bone from our boneyard/whatever, searching threw every room in the game to find the most obscure location someone can find to build their boneyard in is kind of bleh.
But overall, I really like the system and think it should be awesome once people start getting more invested in it.