Once again, it's time for one of my profession revamp projects. Getting close to being finished with these!
This time, Wardancer is the profession that we'll be updating. The exact list of changes is still in a bit of a flux, so just a somewhat brief outline of what is coming.
For starters, a somewhat cosmetic change is that we'll probably rename the profession from Wardancer to Berserker or a similar name - this is tentative, but seems quite likely, as the current theme isn't really working very well.
As far as mechanics go, we'll be merging the existing three skills into two, removing a few abilities, and adding one new skill.
The first skill will contain all the weapon and shield attacks, with a few useless ones removed or merged. The venom-less shield attacks will also be removed, and so will feint, riposte, and blade spin.
The second skill contains mobility and all the dances (with some dances reworked, and others getting a thematic reskin). War masks and war paint are included - the latter will now also receive some mechanical effects.
An important change is that all the kicks are going to be removed. DoubleTime and BladeThirst are going bye-bye as well, to be merged in into the individual attacks as needed.
Finally, the third skill. This one is almost entirely new, and will focus on a wide variety of war chants and battlecries. These will provide both offensive and defensive options (mostly offensive, this is berserker, after all). These will operate on their own balance, and are intended to be used together with the blade/shield attacks (just like kicks are now). The defensive ones will last for a limited time, with the option of making one of them permanent.
Along with warchants, a concept of "rage" will be introduced - each time you use a warchant, your rage increases. Higher rage allows you to sometimes use an extra chant for free and gives a few other bonuses - however, if your rage becomes too high, you will receive a recklessness-like effect until you lose some of the excess.
I'll be posting more information on all this once we have more of these finalized and coded in. As always, we'll also be running a (hopefully) short beta to prepare the updated class for a release.