It looks like you're new here. If you want to get involved, click one of these buttons!
Krysaliss said:I love the customizable city achievements. I'm leery of city appointed suffixes for newbs, because that's another RP point taken from the guilds, imo.I'll save my critique of other points for later.
I love the customizable city achievements. I'm leery of city appointed suffixes for newbs, because that's another RP point taken from the guilds, imo.I'll save my critique of other points for later.
Sects ARE intended to be belief/faith based. Sects should be based on a religious or semi-religious theme that requires some faith and offers some personal faith-like meaning to the members.
Ultrix said:Sects ARE intended to be belief/faith based. Sects should be based on a religious or semi-religious theme that requires some faith and offers some personal faith-like meaning to the members.
Kabaal said:I see no reason why the guilds can't have the same achievement setup thing that you want to give cities, though. The work is already being done, and I'm assuming the rewards are being pooled from the city's own resources instead of being automagickally generated. I know you said "no new mechanical benefits", but the achievement creation thing fits guilds more to me than cities. No reason both can't have it, though, since more "Do this activity while you're logged in!" motivation is always good.Other than that, I've kind of accepted that guilds are IC clans with halls now. Not a terrible thing, but the "health" and such of them and how officially tied they are to one city could be looked at. Guilds could serve as some of the "grey" area that cities and religion basically don't offer.
Claudius said:As a side note, I would be very happy to have resetting achievements. Have you thought about adding a small amount of quest experience for said mechanically embedded achievements? Or is that already a thing?That would be awesome
As a side note, I would be very happy to have resetting achievements. Have you thought about adding a small amount of quest experience for said mechanically embedded achievements? Or is that already a thing?That would be awesome
Eoghan said:The role of Cities:Adding professions to cities. Cities will have access to any profession a guild in the city had prior to these changes. The city can purchase additional professions by contacting Jeremy.All city professions can be learned from the city tutor. Professions your city has not purchased cannot be learned from the tutor (though you can still be apprenticed in that profession by a player).City tutors can teach lessons in any city profession skillsets. -- We may keep this open to all circle professions.
Eoghan said:Things we are not doing: - At least for now, we are not going to create an overarching circle org, like kingdoms. I personally feel that the separation of cities and councils still allows for interesting roleplay opportunities that I don't want to remove at this point. This is an idea we will continue to consider and may reapproach in the future, but for now it isn't something we'll be doing.
Really, I think the only thing we really need is a circletell/circlewho(CRT/CRWHO?). Something so that the Ithaquan/Stavennite/etc who logs on at an off-prime hour isn't necessarily rattling around alone if they're not in the circle's main ring, and a way for circle members to connect easier for hunting and such things.
A full over-org with positions and stuff really isn't needed, but a communcation channel that's not a player-controlled clan or a massive ring would be awesome.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
2. Create a university for each circle with mobs that can teach the professions. - Graytrem Hills for Demonic - Vardarian for Magick - Bardosi for AntiMagick
Here are the options.A single mob in each city/council that will induct newbies into any profession in that circle. (3 mobs)A single mob out in the open that will induct any newbie to any profession. (1 mob)A university as outlines above. (20 to 30 total rooms, 15 to 20 new mobs)A university in each city/council. (20 - 30 rooms as some cities already have rooms for this. 25-40 new mobs.)Option 4 is the best, but will take much longer to do because we would have to make so many new mobs.Thoughts?
Whoops, I put 3 mobs, but it would be 6 or so.That would be simpler, yes. We could put them in the city/council university or acadamy or whatever they have.