Improving Imperian Combat

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  • IluvIluv Member Posts: 703 ✭✭✭✭
    Khizan said:
    I'm pretty sure that she's just saying that she gets all wrongfooted every time she switches profession and that she's split across so many classes that she's not really comfortable with most of them.
    Seems like something that can be addressed easily by improving yourself by getting acquainted with your professions rather than suggesting that they alter multiclassing.
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  • JulesJules Member Posts: 1,080 ✭✭✭
    Luckily, this game probably has me for good, so yeah, I should be able to get there eventually.

    But you ideally want a game like this to be really, really playable for people at your level, and also for the guy who just finally got kind of decent team derping in one prof.

    Right now, it can be really important for us to be able to switch up team composition, and it always seems to be driven by "we need x, and only prof blah has x".  So at that moment, multiclass is no longer a luxury to prevent player boredom, it just became something we need. 
  • IluvIluv Member Posts: 703 ✭✭✭✭
    edited July 2016
    Kaistrike needs to be changed or removed. This cannot wait until the monk revamp.


    My suggestion is that Kaistrike increases limbdamage by 1/3rd of the limb damage threshold.
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    Sevhn
  • KhizanKhizan Member Posts: 2,648 ✭✭✭✭✭
    "My suggestion is that KaiStrike burns Kai and 3.6 seconds of equilibrium to do less limb damage than a taekate combo"

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • IluvIluv Member Posts: 703 ✭✭✭✭
    edited July 2016
    Unlike a taekate combo, it bypasses parry, reflections, prismatic and shield.

    and your statement is wrong. It would still be more than a taekate combo.
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  • SeptusSeptus Member, Beta Testers Posts: 696 ✭✭✭✭

    I mean. It kind of has to wait for classleads or the revamp, because kaistrike is the only thing allowing monks to kill competent people one v one (and barely, at that).

    Not much sympathy for that particular case, you basically sat there for going on 15 seconds before deciding to tumble (at which point, tumbling was a death sentence even if you'd fixed your legs).

  • KhizanKhizan Member Posts: 2,648 ✭✭✭✭✭
    It does not go through prismatic or shield.

    And a single Taekate combo can take me from zero limb damage to trembling with a bit left over on top of that, so that's more than a third of the limb threshold

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • IluvIluv Member Posts: 703 ✭✭✭✭
    Tumbling doesn't save you as there is more than enough time to brazier and reapplying kaistrike, and being hit with one kai cripple/kaistrike or prone/stun, kaistrike immediately removes the ability to do anything to stop kai-strike. 

    Keep defending something worse than vodun mangle. 
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    Juran
  • KhizanKhizan Member Posts: 2,648 ✭✭✭✭✭
    I'm not defending it, I'm saying that your suggestion was "please make this ability literally worthless k thanks"

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • SeptusSeptus Member, Beta Testers Posts: 696 ✭✭✭✭

    Noone is defending kaistrike. You're advocating making the ability that allows monk to be playable in a solo setting not fulfill said necessary function. I'm saying that's something that needs to wait for a classlead, because the implications for the class as a whole are non trivial and the last thing am needs at the present is another toothless limb damage profession.

    As for the brazier statement, tumble at any point in that chain before the incendiary fired would've saved you. Feel free to do the math if you don't believe me.

  • IluvIluv Member Posts: 703 ✭✭✭✭
    It'd still be worth using because it bypasses parry. In any case the suggestion was just to get the ball rolling. You are welcome to make your own.
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  • SeptusSeptus Member, Beta Testers Posts: 696 ✭✭✭✭
    To be honest, I don't have one, because I frankly don't think the monk classes current paradigm is workable in imperian's combat model. There is very little ground between "I can definitely kill this person" and "I can't kill this person". You'd need to alter the bal times quite substantially on monk to make it work without kaistrike, and arguably it'd leave it in an even more miserable position than it currently is.
  • JuranJuran OhioMember, Beta Testers Posts: 909 ✭✭✭✭✭
    Iluv said:
    Tumbling doesn't save you as there is more than enough time to brazier and reapplying kaistrike, and being hit with one kai cripple/kaistrike or prone/stun, kaistrike immediately removes the ability to do anything to stop kai-strike. 

    Keep defending something worse than vodun mangle. 
    I mean, I love hyperbole as much as the next man, but Kai Strike has nothing on Vodun.
    MenochKhizan
  • KhizanKhizan Member Posts: 2,648 ✭✭✭✭✭
    His argument is going to be that Kai Strike is instant and Vodun took prep time. 

    He's not going to mention the part where you could prep once and then use that prep all week.

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

  • IluvIluv Member Posts: 703 ✭✭✭✭
    Septus said:
    To be honest, I don't have one, because I frankly don't think the monk classes current paradigm is workable in imperian's combat model. There is very little ground between "I can definitely kill this person" and "I can't kill this person". You'd need to alter the bal times quite substantially on monk to make it work without kaistrike, and arguably it'd leave it in an even more miserable position than it currently is.
    Revert BBT speed back to fast so that a kai-immolated, jpk double break guarantees the third bbt.

    And Vodun also required illwill which can't be pre-charged.
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  • JuranJuran OhioMember, Beta Testers Posts: 909 ✭✭✭✭✭
    Iluv said:

    And Vodun also required illwill which can't be pre-charged.
    Ill-will was a very late construct in the lifespan of Vodun.
    Khizan
  • JulesJules Member Posts: 1,080 ✭✭✭
    edited July 2016
    We have quite a few top players who are standing "demogick" teams at this point.  So highly skilled players using the very best of what magick and demonic abilities have to offer.  It's been going on for a while now though, and this is just the current iteration of it.  Is there any chance of just consolidating magick and demonic (and balancing all of their classes as a single circle), with AM being the adversary for that joint circle?  I think we're already there in every way but the mechanics.
    Post edited by Jules on
    ClaudiusJuranEldreth
  • JuranJuran OhioMember, Beta Testers Posts: 909 ✭✭✭✭✭
    The game is cyclic, things like this don't last forever.
  • JulesJules Member Posts: 1,080 ✭✭✭
    edited July 2016
    Juran, I bet we actually might have avoided this current cycle if you were still here.  At least, I think there might have been a good chance of it.  Because you + Iluv = strong leadership core for magick.  But you aren't.  It's cyclical but it happens a lot, and lasts a good while when it does. 

    And like... these are not casual pick up teams getting together because they don't have enough derps that day.  These are teams that have real synergy and have put time and effort into working as a demonic/magick team (certainly core team members seem to).  
    Post edited by Jules on
    Sevhn
  • LartusLartus Member Posts: 264 ✭✭✭

    Do you believe in magick? With demons too. 

    Claudius
  • KhizanKhizan Member Posts: 2,648 ✭✭✭✭✭
    Could we change the Wand of Reflections up a bit? Maybe give it 3 charges and make the charges recharge after a minute or so?

    Right now reflecting yourself has a 1.9s eq and it doesn't take any eq when you already have a reflection up, which makes it incredibly easy to spam reflections to the point of immunity against several classes. You can avoid half of every DSL forever. Avoid every Summoner spell. Avoid almost every Outrider stab. Avoid every druid quarterstaff stab. You can't hinder them to prevent the reflections because reflections are eating your hinder attempts, and you can't get any momentum towards a kill on them because reflections are eating it.

    It is getting ridiculous. It's a 200cr artifact that lets you turtle forever.

    "On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."

    DreacorTheophilus
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