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Chances are, if you met them in pk once, they'd give you a follow up visit. If they were a douche, like Kabal (eff that guy), you'd get several follow up visits for customer service.
Once to get even, once more to get ahead!
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
I personally prided on being high on PK because I had to dedicate a lot of time to reach that level. Now everyone is going to be at least 90 with ease. This bothers me because it will be the same thing as Aspect is now.Those are my opinions though. tl;dr - The PK experience gained from people is too damn high now and I hate it!
Any chance the decay rate could be (significantly) reduced if both players were in an obelisk battle? Can't really see that becoming a farming problem given the requirements.
Also I love that both times I've had time to log in this week there's been fighting going on, this is cool.
Edit: I also thought the 25% reduction per kill was per person. So if I killed Ahkan, he'd be worth 75% if I killed him again right afterward. But if Aleutia killed ahkan right after I did he'd be worth 100%?
I didn't lose exp when dying to guards in Kinsarmar. Is this intentional/should it be?
Remove the EXP loss/gain from arena duels. I personally wouldn't game this particular achievement, but others will.
So, questionBrishi has died in the magical blast of a mushroom sigil.I this Brishi being a huge sack of dongs to avoid pk experience/showing up on someone's kills list? If so, can we have this not be a thing?