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Yeah, the magick circle needs another revamp. Right.
Why not just tell @Jeremy and @Garryn that Mage needs a remake?
After that, I'd probably delete chivalry|brutality, thus exposing necromancy|runelore|necromancy for the terrible skillsets they are and proceed into a 9 skill knight rework.After that, I'd revisit predators and give them some much needed love. Third place, I'd toss the outdated, archaic and very boring malignist class into the trash and rework that.Then I'd rework the last legacy class in magick, making them 100% new and shiny.
Knights are the best thing in Imperian because they share two of three skills, making it possible for them to change circles at a relatively reasonable fee. It should be a 5-skill rework. Swordmanship, Knightly Crap, and Unique skill.
Also, Mage needs a revamp in the way that Demonic classes do not. Along with knights, they're the last class to get stuck with a crafting skill as their third, and they've also got the least engaging and least expandable design. The other classes can be fixed without remaking them entirely, imo, though I would not be averse to doing it just to scrub away the last 'stock' classes.
Knights, frankly, come in last place for me, because while they might be boring and stuck with smithing, they work in a way that Mage/Summoner/Diabolist/etc do not.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."
Garryn said:Oh, I know that. Sadly, there are only so many hours in a day and other projects in need of attention, and good class design is not something that can be rushed.
Retardation is an interesting mechanic and a unique way to shake up combat... but it's so inherently impossible to balance that there's really no place for it.
Anyone got an opinion on anything on CLASSLEAD LIST GALT? I can't remember, but I think one of my "Omg hangedman" solutions was a cooldown on the target, to stop them being re-hangedman'd within a short period. If it isn't, that should be solution 1.