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New classlead round, new thread, same purpose.
My problem with this isn't that it's basically a foolproof escape. It's not that it's difficult to prevent without 100% uptime CC. It's not even that redemption/ring makes people effectively unkillable.
My problem with this ring is that, all too often, this is how fights against it go. Septus runs in. Septus attacks you once or twice. Septus rings. 15 seconds later or so, Septus runs in, attacks you once or twice, and rings. After a few rounds of this, Septus runs in and breaks your legs. That or "Juran gets low, Juran rings out, Juran tracks back in a few seconds later. Repeat over the course of the entire shardfall." My problem is that I can see somebody like Septus ring 3 times in less than a minute while still maintaining a workable offense.
So what I want to do is change it so that using the ring to escape within, say, 30 seconds of a PvP attack will put the ring on cooldown for ~5 minutes. This preserves it as an escape method and leaves it as a convenient travel method when bashing and such, but it prevents it from being used to safely set up limbs, as well as limiting the amount ring/track style healing breaks that can be taken over the course of any one fight.
"On the battlefield I am a god. I love war. The steel, the smell, the corpses. I wish there were more. On the first day I drove the Northmen back alone at the ford. Alone! On the second I carried the bridge! Me! Yesterday I climbed the Heroes! I love war! I… I wish it wasn’t over."